State machine libraries and frameworks: A comparison

Hey there, dear readers! If you stumbled upon this article, chances are you've heard the term "state machine" before. And if you're anything like me, you're fascinated by the concept and all the ways you can use it to build software that's more reliable and less prone to bugs.

But wait, what exactly is a state machine? In short, it's a mathematical model used to represent systems that can be in a finite number of states and transition from one state to another based on some logic. Think of a vending machine: it has a set of states (idle, waiting for input, dispensing product, etc.) and rules for transitioning between them (insert coin, select product, etc.).

Now, if you're here, you're probably well aware of the benefits of using state machines in your code. You know that they can simplify complex logic, make your code easier to reason about, and prevent bugs caused by unexpected inputs or inconsistent states.

But how do you actually implement state machines in your code? Sure, you could write your own implementation from scratch, but that's reinventing the wheel. Instead, you can use a state machine library or framework to abstract away the low-level details and focus on the high-level logic of your system.

In this article, we're going to compare some popular state machine libraries and frameworks so you can make an informed decision for your next project. Let's dive in!

XState

XState is a JavaScript library for creating, interpreting, and executing finite state machines and statecharts. It's inspired by the SCXML standard and supports advanced features like history states, parallel states, and guards.

What sets XState apart is its focus on decoupling state machines from their implementation. This allows you to reuse your state machine logic across platforms, from front-end web apps to back-end servers to IoT devices. You can even use it in non-JavaScript environments, thanks to XState's ability to generate code in other languages.

In addition, XState features a visual editor called statecharts.io that lets you create and edit statecharts using a drag-and-drop interface. This can be a huge time-saver for complex state machines that would be difficult to reason about just by looking at code.

Overall, XState is an excellent choice if you're looking for a powerful, flexible, and language-agnostic state machine library.

State Machine Cat

State Machine Cat is a Python library for creating and executing state machines. It's designed to be simple and easy to use, with a minimalist API that only requires you to define your states and transitions.

State Machine Cat relies on a simple syntax that uses decorators to define your state machine. For example:

from state_machine_cat import acts_as_state_machine, while_in_state

@acts_as_state_machine
class LightSwitch:
    off = 'Off'
    on = 'On'

    def __init__(self):
        self.state = self.off

    @while_in_state(on)
    def turn_off(self):
        self.state = self.off

    @while_in_state(off)
    def turn_on(self):
        self.state = self.on

This code defines a simple state machine that represents a light switch with an "on" and "off" state. The acts_as_state_machine decorator tells State Machine Cat to use this class as a state machine, and the while_in_state decorator specifies the method that should be called while the machine is in a certain state.

State Machine Cat is a great choice if you're looking for a lightweight and easy-to-use state machine library. However, it's worth noting that it doesn't support advanced features like nested states or guards, so it may not be suitable for complex state machine models.

Boost.Statechart

Boost.Statechart is a C++ library for creating and executing state machines. It's part of the Boost libraries, which are a set of peer-reviewed, open-source C++ libraries that provide a wide range of functionality.

Boost.Statechart is designed to make it easy to create complex state machine models, with support for advanced features like orthogonal regions, deep history, and event deferral. It also has a unique "event-based" architecture that makes it easy to integrate with other libraries and frameworks.

One potential downside of Boost.Statechart is that it has a steep learning curve. C++ can be a complex language to learn, and Boost.Statechart requires a solid understanding of templates and object-oriented programming. However, if you're willing to put in the time and effort to learn it, you'll be rewarded with a powerful and flexible state machine library.

transitions

transitions is a Python library for creating and executing state machines. It's designed to be simple and easy to use, with a minimalist API that only requires you to define your states and transitions.

transitions uses a class-based syntax to define your state machine. For example:

from transitions import Machine

class LightSwitch:
    def __init__(self):
        self.machine = Machine(model=self, states=['off', 'on'], initial='off')

    def turn_on(self):
        self.machine.set_state('on')

    def turn_off(self):
        self.machine.set_state('off')

This code defines a simple state machine that represents a light switch with an "on" and "off" state. The Machine class defines the states and initial state, and the set_state method allows you to transition between states.

One interesting feature of transitions is its ability to define callbacks for various events in your state machine. For example, you could define a callback to run every time the state changes:

def onchange(self):
    print(f'State changed to {self.state}')

class LightSwitch:
    def __init__(self):
        self.machine = Machine(model=self, states=['off', 'on'], initial='off', on_enter='onchange')

Overall, transitions is a good choice if you're looking for a simple and easy-to-use state machine library with the ability to define callbacks.

state_machine

state_machine is a Ruby gem for creating and executing state machines. It's designed to be simple and unobtrusive, with a minimalist API that only requires you to define your states and transitions.

state_machine uses a class-based syntax to define your state machine. For example:

require 'state_machine'

class LightSwitch
  state_machine :state, initial: :off do
    event :turn_on do
      transition off: :on
    end

    event :turn_off do
      transition on: :off
    end
  end
end

This code defines a simple state machine that represents a light switch with an "on" and "off" state. The state_machine method defines the states and initial state, and the event method allows you to define transitions.

One interesting feature of state_machine is its ability to define callbacks for various events in your state machine. For example, you could define a callback to run every time the state changes:

class LightSwitch
  state_machine :state, initial: :off do
    after_transition do |light_switch, transition|
      puts "State changed from #{transition.from} to #{transition.to}"
    end
  end
end

Overall, state_machine is a good choice if you're looking for a simple and easy-to-use state machine library with the ability to define callbacks.

Conclusion

Phew, what a comprehensive comparison we've made here! We've covered some of the most popular state machine libraries and frameworks in different programming languages, each with its own strengths and weaknesses.

When choosing a state machine library or framework, it's important to consider your specific use case and requirements. Do you need advanced features like history states or orthogonal regions? Are you looking for a lightweight and easy-to-use library or a powerful and flexible one?

Hopefully, this article has helped you make an informed decision for your next project. And if you're still unsure, don't hesitate to try out a few libraries and see which one fits your needs the best.

Happy state machine modeling!

Additional Resources

learndataform.com - learning dataform deployments
notebookops.dev - notebook operations and notebook deployment. Going from jupyter notebook to model deployment in the cloud
getadvice.dev - A site where you can offer or give advice
moderncli.com - modern command line programs, often written in rust
assetbundle.dev - downloading software, games, and resources at discount in bundles
realtimestreaming.dev - real time data streaming processing, time series databases, spark, beam, kafka, flink
statemachine.app - state machines
kanbanproject.app - kanban project management
gameslike.app - A site that shows games similar to other games, for finding new and interesting games that are similar to other games people like
cryptoapi.cloud - integrating with crypto apis from crypto exchanges, and crypto analysis, historical data sites
nowtrending.app - trending technologies, machine learning trends
trainingclass.dev - online software engineering and cloud courses
flutterwidgets.com - A site for learning the flutter mobile application framework and dart
haskell.business - the haskell programming language
googlecloud.run - google cloud run
kctl.dev - kubernetes management
graphdb.dev - graph databases
rustlang.app - rust programming languages
kidsbooks.dev - kids books
mlprivacy.dev - machine learning privacy, implications and privacy management


Written by AI researcher, Haskell Ruska, PhD (haskellr@mit.edu). Scientific Journal of AI 2023, Peer Reviewed